Hello. I just wanted to know about mirroring. I saw in a tutorial, that when you mirror sculpted detail from one side of the mesh to the other, Zbrush can only mirror sculpted detail from negative X to positive X. I was wondering if there was any way to mirror detail in the opposite direction, from positive X to negative X?
I am aware that you can mirror the mesh itself in ‘Deformation’ > ‘Mirror’, but for some reason you can not do this with a mesh with subdivision levels.
The other option is to mask one side of the mesh and use 'Smart ReSym, but trying to mask one side of a highly detailed mesh is quite difficult. If I mask the mesh at a lower subdivision level, it does not mirror the detail properly, when I go back up to a higher subdivision level.
Is it possible to mirror sculpted detail from positive X to negative X? Thank you for your time.
In that situation, I usually rotate the subtool 180 degrees and then mirror and weld.
I wrote a script that is based off of a script from Joseph Drust that will mirror your mesh in negative or positive direction at either your current sub d level, the highest sub d level or the lowest sub d level. In your case, I would mirror at the highest and then just use “tool > geometry > reconstruct subd” to get the lower levels back.
My Plugin can be found here >
After you install it, the button you are looking for can be found under “Zplugin > E Tools > Tool > Force Mirror and Weld”.