Hi, I want to make some cubes like this and be able to controll the size of the radius of the rounded edges. What is the best way to do this in zbrush.
Thanks
hi @Zolly !
so the best way for doing it,
- drop a primitive in the canvas and make it a polymesh 3D.
- show the gizmo 3d and then click the orange gear, and pick the polycube mesh.
- click again on the orange gear button, and now pick the Bevel deformer.
you can then choose the resolution and bevel value. - accept the setting then in geometry palette turn ON the dynamic subdivision.
then you should have that :
Hope it Helps,
Nicolas
Thanks, Facelessmindz
For those interested in this, If you want to get large radius rounds, you need to have minimal poly loops around you cube, because the bevel deformer will only bevel the top loop of polygons. So that’s key in getting a large radius
And if you want to see the smoothed (round not a bevel) in real time as you adjust the bevel deformer ,turn on dynamic sub div, then when you are in the bevel deformer you will se a radius in stead of a bevel .
Here is an example with a cylinder made in the gizmo primitives and the bevel deformer with dynamic sub div on:
@Zolly To add to the great answer from @facelessmindz here’s a nice trick I learned from a Paul Gaboury stream … if you don’t click Accept in the Gizmo dialog the Bevel action state will still be remembered when you exit the Gizmo. So later on you can select the bevelled cube again, start the Gizmo and the Bevel action will be available to tweak the bevel. If you click Accept and then rerun the Gizmo : Bevel action it will be bevelling a bevelled cube, not the original unbevelled cube (hope that makes sense). This is a handy trick when using the object with Live Boolean.