ZBrushCentral

What I would like to see in zBrush 2022

So, I really love the idea of having other visual masking options.
I mean, it would be nice that we can set a “ghost masking” option, so everything masked is in ghost mode. The same that occurs when subtools are in Ghost with transparency.

Other thing I would like to see is live boolean working with masking; because sometimes I only want to weld one part of the subtool. For example, imagine an arm that is in a separated subtool with the hand touching the face; I want to merge the shoulder, but not the hand to the face. So with masking the hand, Boolean the rest, I wouldnt have any problem.

And last, but not least; I would love to see a Mirror and weld, or symmetry working with Gizmo axes. I think that is one of the best improves I could see.

Please sorry my english, I did my best to explain but if someone have any doubt please ask me;

Also I want to say thank you because zBrush is my life today; I’m not exaggerating. So, thanks! :smiley:

I would like to:
work with two monitors, panels can move to second;
adequate UV editing
hotkeys and panel for Zmodeller;
drug and drop images to programm
All maps chanals BPR show and edit in zbrush viewport
Render like in blender with raytracing
rework the topology brush
color weel
integration with marmoset, unreal and unity
RiGGING for game
parametric transform in all real units like in all 3d editors, ruler, real scale world
weld distance now too low and in strange units
Classical snap point, to edge, to poly.
Spray distribution for insert mesh whith gravity simulation (classic emiter for particles)

Node BPR material editor