currently using zbrush 2018, before that i was using 4r3 or 5 i honestly can remember since we didnt bother updating for a long long time.
my question is why does the adaptive skin look like this?
i preferred the old way zspheres create meshes like they have clean topology that you can work with. is there a way to bring that option back? also its been a while since i used zspheres so this might be just a stupid question.