I know it’s for making a mesh from ZSpheres and getting an overall geography from it, but most of the time it’s nothing like the original shape I created.
It gets really thin at some points, sometimes it doesn’t even follow the ZSpheres themselves, not to mention the interconnecting parts (how do you call those, anyway?). Most of the time any variation between the Minimal skin to Child / Parent only makes it even worse.
A classic example: creating a human arm. the elbow becomes curved, the hand gets some edges around the knuckles (on both sides) that seem to be very hard to smooth out.
On the other hand the Unified Skin replicates the exact shape with the exact spheres.
I thought the Adaptive Skin is meant to be like a real skin on a ZSphere structure, and I still believe this, but how do I use it right? The truth is I still think it’s more proffetional for this use than Unified Skin. It just won’t work like I want it to.