Hey all,
I’m curious, it seams like the idea behind Zbrush is to think of both shape and form (2d and 3D) when working. However, I’m sure, every zbrush user has their own concepts and way of looking at the canvas, as well as every project its own unique problems.
I’m curious, in general, how do you approach Zbrush and the idea of the “Pixol” from a conceptual standpoint.
Are you thinking more 2D (angles shapes, neg and pos space) or 3D (form, planes, how thing read in the round). Obviously you have to consider both, but the point at which you consider the issues during a project and how often you switch between mindsets is what I’m curious about.
Cheers