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import an .obj from Maya into Zbrush
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draw this tool onto the screen
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hit ‘make polymesh3D’
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hit ‘tool>morph target>storeMT’
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hit T to enter edit mode
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select ‘matcap white’ material and orange color
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say ‘color>fill object’
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subdivide several times (ctrl-d)
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begin painting color and zadd into the object
At no point does the ‘tool>displacement’ menu give me an option to export anything, regardless of what subd level I’m at. I’ve tried ‘texture>new’ and it makes a texture with a solid color in it, but at no point am I painting on that texture. I’ve tried many many variations on ‘tool>texture>enable UV’ including AUVTiles, and then have tried txr>color, it turns my model black and acts like it’s putting a texture into the texture palette, but nothing shows up. I’ve tried col>txr and it makes my mesh disappear and again pretends to put a texture into the texture palette but nothing shows up (you can see a square quickly shooting up into the palette area but the palette doesn’t change).
I’m at my wit’s end here, please help! I’m clearly missing some crucial steps here or else not dealing with a full deck.
Thanks,
Ben