I’m doing a model totally in Zbrush and have the following problem – perhaps some experienced person here could suggest how best to do this:
I have a mesh of a figure which is posed assymetrically, made from zspheres. So, going to sculpt the head on the figure, i realize i REALLY need the symmetry option, which won’t work of course because the head is tilted to one side.
So, I make a new head with zspheres, and begin to sculpt it. But I realize that at some point i will need to weld the head to the body. If i take it outside zbrush (to lightwave) to do this, i will need to do it while the sculpting is still really low-res, or it will be a royal pain to move and weld all those points, and the system will slow to a crawl. But if i do take it out to weld it at a low res point, i will lose my symmetry (head being at an angle), and my further sculpting efforts will be much more difficult.
SO, is there a way to weld the head to the body in Zbrush?
If both the head and body are welded at a low subd level, then there will be far fewer points to weld, and it will be easy, and then if the higher subd levels are preserved, I’ll still have all the sculpting work done with symmetry available.
Any suggestions?
thanks,
NJ