ZBrushCentral

Weird UV Problem

I don’t know if this is a ZBrush issue or Maya issue.

I made models in ZBrush, did UV layout in Maya, and tried to re-import into ZBrush, but then the UV morph shows all the polygons as separate.

This is from the May UTE. It shows that the edges are not aligned or something and the edges wont sew together properly. When I first did the UV layout it didn’t look like this, but I re-imported the mesh from ZBrush and it changed.

Attachments

Screen Shot 2017-06-02 at 5.59.23 PM.png

You are probably having the same problem as me.
Let say I have a sculpt in Zbrush - no uvs. I export the lowest subdivision mesh do the uvs outside Zbrush then import back to Zbrush. When I export the low mesh again from Zbrush and check the us they are all separated.
Is you issue the same Ken?

Come on guys there should be a resolution to this problem… or it is a Zbtush bug???

Yes that is the issue I’m having.

Unfortunately nobody have come across this issue before it seams…