Hi, I’m trying to learn the whole process of creating Normal maps with a Maya to Zbrush to Maya pipeline but I keep running in to problems I model in Maya 8.5 and UV map it and export, import in ZBrush and sculpt and export, import back into Maya and use “Transfer Maps” to generate my Normal Map. Unfortunately, I’m getting weird lines in my normal map that match the lines of my lowpoly wireframe… Here are some pics
This is my model with normal map applied and wireframes
This is with wireframes hidden, and you can see weird lines that match my wireframe lines
The imported hi-res Zbrush model doesn’t have these lines at all. How do I fix this? I’m also open to other methods of creating normal maps as long as I can model in Maya first. Any help would be great! If you need more info on my steps just ask