ZBrushCentral

Weird Flipped Lighting issue

Hi all

I have a quirk in Zbrush that is starting to bother me and I would like to find out what’s going on. Posting here in case anyone else has come across the issue or know how to resolve it.

The issue: When setting light position for a BPR render, the light is always behind my model, casting the front in shadow. Even when I move the light point to the center of the orb, it still lights the back of the model. It’s like the light controls are flipped.

I appreciate any help.

Thanks in advance

Are you dragging the light point to the front of the ball?

try ALT click on the light indicator… (or just a simple, precise click on the icon moves it to the front or back too)

@Selwy: Alt-click solved the issue. Light is now in front of the model. Another tip for the notebook.

Thank you so much.