So I’m pretty new to zbrush. Well I know the basics anyways, lol.
When I try modeling on a sphere this weird bump appears.
Is there anyway to get rid of it? I thought changing the resolution would work but it didn’t help at all.
Thank you.
So I’m pretty new to zbrush. Well I know the basics anyways, lol.
When I try modeling on a sphere this weird bump appears.
Is there anyway to get rid of it? I thought changing the resolution would work but it didn’t help at all.
Thank you.
It’s the pole at the end of what Ill assume is the parametric sphere3d primitive. Some kinds of topology are problematic for sculpting. Switch on polyframe mode, and you will see all the lines converging at a point there.
When using the 3d primitive, you can run it through dynamesh to quickly redistribute the polygons in a more sculpting-friendly way. Or you can start with the polysphere that is in the Tools directory in lightbox. It has different topology.
To fix it from where you are now, I’d suggest activating dynamesh at whatever resolution you need to capture the form accurately. You should then be able to smooth it away.
If you want to keep a multi-subdivision level workflow, it would be best to use Zremesher right now before you put in too much more detail to get a better base topology, then subdivide from there.
Spyndel is right. Do as he suggests, or alternatively just rotate the sphere so the pole is out of the sculpting area.