Hey! i painted on a model with proper uv, i would like to bring this to Zbrush and sculpt based on painting’s guidelines. So far my solution was load the texture on a low poly base object, duplicate it and make it HP for sculpting, use the Transparent function to see the overlapping subtool behind as a guide. However, it ends up glitchy like a depth fighting surface, and not clear.
What is the best way for a such pipeline? Thank you in advance if you have a solution. I hope I was clear with what I wish to achieve.