ZBrushCentral

Waves that Tile with Depht Information

Hi there,
I would like to know if theres a plug or a tut around to create some waves that tile with some depth information. I have try a bunch of tings like importing some 2d to use for dispalce a geometry or as a stencil for paint some depth information but I have a hard time with the tile.
BTW is there a way to place a object in the perfect center of the canvas?
Any help welcome

:large_orange_diamond: Draw your Object
:large_orange_diamond: Press “W” for the Gyro Move
:large_orange_diamond: Menu Tranform, Sub Menu / Info : Input your numeric values :sunglasses:
That all!
Have happy Zbrushing!
Pilou
Ps For the waves, maybe the Zplace Script by Cameyo can help you
(see inside my signature)

Merci Frenchy
I am gonna try:)

Yep its me again !
Tky it works for the position. Now I would like to know the relationship between the size of my geometry ( for example a basic quad grid. 6 meters from 1 corner to another ) and the size in pixels in Zbrush ( with a square canvas for exmample )? I would like to feel the canvas completly with the geomtry.
Tky again

I think there is a function in Zb2 (I haven’t) who make some Polar or orthogonal grid of objects :slight_smile:
So it is very easy!
Elese that exist too in the Cameyop’s Zplace script and many more crazzy things :rolleyes:
Pilou
Ps There is a french Forum about Zbrush :Zbrush.fr :lol:

The easiest way to center your model on the canvas is to Alt+click on any blank part of the canvas. You can also click without dragging on the Scale or Move buttons on the right shelf.

ZBrush models are all by default a scale of 1 ZBrush unit. This unit is completely independent of the canvas size. So when you draw your model on the canvas at any size, it will still be 1 ZBrush unit. The scale values that you see in the Transform>Info are “number of pixols from the object’s center.” So if you draw something on the screen and set its scale to 100,100,100 the result will be that its bounding box is drawn 200 pixols across along each axis. But this has no effect on the object’s true scale, which remains 1 ZBrush unit unless you change it using the Size deformation.

To learn how to make tileable textures in ZBrush, please run the Projection Master tutorial. The part of it that shows an apple finishes with the creation of a seamless texture.

Hi Aurick,
tks for your answers. About the tilable textures your answer isnt what I am looking for, try it yourself. Model a wave ( basic hills for example but it would be cool to have a Procedural pattern generator inside Zbrush ) that tiles, import the model do a render and “displace” in h and V direction ( offset ) your canvas…I havnt any way to have a perfect Tile there’s always some problem on the borders .

TVeyes has posted a ZScript here at ZBC that resolves that particular issue, which only happens under certain circumstances. You should be able to find it easily using the forum search feature.