ZBrushCentral

Warwick Statuette Sculpt

Easily my most detailed ZBrush sculpt to date. This was a private commission via Monster City Studios: a one-off, 18" tall 3D-printed statue created for a Riot Games executive.

I art directed and digitally sculpted the piece entirely from scratch. But I didn’t stop at just the 3d print - I retopologized the sculpt and ran it through a full production pipeline: textured in Substance Painter, explored Blender’s hair grooming tools, and brought it all into Unreal Engine 5.6 for lighting, FX, camera animation, and final render.

Learned a ton this past week diving deep back into real-time workflows, and I’m excited to keep pushing forward with future opportunities. Thanks for checking it out!

Video
Warwick Video Reveal

Fur Render Turntable

Sketchfab
Sketchfab Viewer

Artstation
Artstation

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