Easily my most detailed ZBrush sculpt to date. This was a private commission via Monster City Studios: a one-off, 18" tall 3D-printed statue created for a Riot Games executive.
I art directed and digitally sculpted the piece entirely from scratch. But I didn’t stop at just the 3d print - I retopologized the sculpt and ran it through a full production pipeline: textured in Substance Painter, explored Blender’s hair grooming tools, and brought it all into Unreal Engine 5.6 for lighting, FX, camera animation, and final render.
Learned a ton this past week diving deep back into real-time workflows, and I’m excited to keep pushing forward with future opportunities. Thanks for checking it out!
Video
Warwick Video Reveal
Sketchfab
Sketchfab Viewer
Artstation
Artstation