ZBrushCentral

Warped polygons?

Hi, everyone, first of all I would like to say hello to everyone, as I am new here and secondly I’d like to say that I am impressed by the community’s support and contribution and I hope that my little problem would be solved too so in advanced I’d like to thank all of you for taking the time for reading this and helping.

Now, onto the subject at hand, I am having a problem with my topology, this mostly happens when I retoplogize and reproject my high level mesh onto my new topology, it could be something else I am not sure but this is the point in time I usually notice it. So anyways, some of the polygons get distorted, some of them you cannot see until you zoom in real up close. Some of them I’ve managed to fix with simple flat or smooth tool and sometimes I just set it lowest sub-d level and fix it up in Blender or 3DS Max. But I am wondering is there a way around this by using Zbrush which would be a lot faster. Sometimes you can see these little warped poly’s by zooming in up real close and some are just very noticeable. Here is the screenshot of what am talking about.

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Try using Smooth (Shift), but do it for each subdivision level starting at SubD 1. Smooth will work the strongest and fastest at lower subdivision levels so start with a lower Z Intensity first.

Yeah I figured that would work and I have been using this method on other such poly’s but this one is really stubborn. When I look at it lowest subdivision level it seems as if there are extra polyongs that are just distorted and need to be fixed manually in May or 3DS Max but it kinda tedious to keep switching between programs and am wondering if there’s any way to do this in Zbrush, I know I can just retopologize the mesh but this is how it all started for me so I might fix it but it might happen on other places in the mesh. Also I have another problem, when I export the mesh and load it into blender the entire mesh is just seperated into pieces but it’s all connected into Zbrush and am afraid if I do it manually in blender I might loose my subdivision level history, when I load it into 3ds max it loads normally, so it’s just a problem with blender. But I like blender the best because I can do cleanup on my mesh really fast, faster than in 3ds max actually but I guess I’ll have to do it in 3ds max then xD I’ll post a screenshot of this problem a bit later am not on my home computer.

Ok, I’m back to my home computer, this is my secondary problem with mesh, this has been imported directly from Zbrush, it is not sepearted into multiple meshes in Zbrush, altough it’s fine in 3DS Max but I haven’t had problem with Zbrush->Blender->Zbrush before.

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Screenshot blender.jpg