Hi, everyone, first of all I would like to say hello to everyone, as I am new here and secondly I’d like to say that I am impressed by the community’s support and contribution and I hope that my little problem would be solved too so in advanced I’d like to thank all of you for taking the time for reading this and helping.
Now, onto the subject at hand, I am having a problem with my topology, this mostly happens when I retoplogize and reproject my high level mesh onto my new topology, it could be something else I am not sure but this is the point in time I usually notice it. So anyways, some of the polygons get distorted, some of them you cannot see until you zoom in real up close. Some of them I’ve managed to fix with simple flat or smooth tool and sometimes I just set it lowest sub-d level and fix it up in Blender or 3DS Max. But I am wondering is there a way around this by using Zbrush which would be a lot faster. Sometimes you can see these little warped poly’s by zooming in up real close and some are just very noticeable. Here is the screenshot of what am talking about.