ZBrushCentral

War III

Hi guys,

this is my latest work. It´s still WIP. This soldier has been made based on Ricardo Barreiro and Juan Gimenez comic story called "War III". The rifle is based on a concept from Killzone 2 game. I´m trying to get some comic/cgi style for this guy. Max, Zbrush and Photoshop. Hope you like it.

Concept:
[concept.jpg]ZBrush025.jpg

Attachments

ZBrush024.jpg

Nice work, Can you show texture pages and wires?

Thanks for your coment dude, here some wires end other stuff.

[fusil02.jpg]wire.jpg

Attachments

fusil01.jpg

Hello there, this guy is looking great!..i think textures are very nice and style too. His head looks very friendly, i don’t know if he needs to be dangerous looking or something like that, but this type of mask somehow make me smile :).

But this is a great artwork man, keep it up!

Excellent work. Having been to the army I feel for the guy.

Great work. Looks like the guy in the comic has a spotty camoflage. Are you going to go for an urban camo colour as well?

This is such a cool design and model. Love the color scheme as well.

My only comment is that the chipped edges on the weapon makes it feel very sharp, like a knife’s edge. Maybe the chipped border is too big and the intensity too high.

Excellent job, very cool…thanks for posting the wires, great to see!!!

The rifle is really good.
The character is excelent, same too the model, good job.

:+1:

Very nice…both model and texture… Very true to the concept… Super cool result!

wow, sick stuff bro! did u model the gun and most of his technical equipment in max? i was wondering if thats just more efficient than sculpting it. i want to make a simple handgun for my next character and i’m thinking of just modeling it in maya to keep the straight edges.

Very nice piece. Great stuff! :+1:

Love it!

Thanks dude!

Thanks for comment, sdserbos!

Thanks sgrell. I don´t know yet. I´m testing other colors but now this is the best option I think.

Thanks dude, maybe you are right. But I notice a big difference between the turboSmooth modifier in max and the subdivision way in Zbrush. Maybe the problem is there.

Thanks!

I´m glad to see you like it, Nymuh. Thanks for comment.

Thanks a lot.

Hi, sarakawa. That´s right. I prefer to model all the hard edges stuff in max. And use Zbrush just for details and, of couse, all the clothing, fabric, etc. Is more efficient for me, I have more control.

Thanks!

Thanks!

Well, some updates and changes. More wrinkles in the pants, grenades added and boots sculpted and textured.

[ZBrush030.jpg]boots.jpg

Attachments

granada01.jpg

I enjoy your work! Cool design, I like a color solution. Hes mask also look funny, in good meaning :). The style is close to Metal Gear Solid 4, i think Kodjima would use your model with pleasure :+1:

Very nice character. The textures are great!

great work

Good work on the texturing, the character looks cool too. :smiley:

Pretty neat work on wires, :slight_smile: character looks better with brighter lighting, are you planning to have light setup for it?

I LOVE IT! :+1: BRAVO :slight_smile: