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WadePores, WadeScales, and WadeWrinkles

WadePores, WadeScales, and WadeWrinkles

Here are a few techniques:
(Please forgive the corny names, but I have to call them something;) )

Mr.Monsters’
WadePores
Tips:
Alphas from real skin texture, human or animal: (The real deal)

The first method I havnt heard anyone else doing, (to my knowledge yet), is I take detail photos sections of my face in close up, bring them into Photoshop, Select: Image>Mode>Greyscale to loose the color, and then adjust the brightness/contrast to a suitabe effect, and retouch that usually by hand where necessary, and Viola! I have an WadePores Alpha from real skin!

*(It works best with big poors like mine, old people too.) Give it a try and let me know what you think! (Ryan Kingslien does something simular with reference photos, and it is amazing, better actually!) *For all I know a thousand people may have tried this allready, but I just tried it out on a whim. (**Any body know a thread where somebody used their own photos for this? Just curious.)

I have tried this technique with all kinds of stuff, even reptiles at the pet shop, making WadeScales, and sometimes the results are really amazing! (It helps alot to have a good digital camera!)

Mr.Monsters’
WadeWrinkles
Tips:
Custom Wrinkle Shapes to Suit Specific Shapes and Forms, On The Fly in Projection Master:
(Takes a tiny bit of prep but offers much, much, more creative control than Deco Brush)
*This one has recieved some positive response in the Demon Devil Dude thread.

Another technique I tried out sheerly by thinking, “What if”… is to position your model where you want to put the wrinkles in a close up, drop your model to canvas and ZAppLlink it to Photoshop. Then add two layers on top of the image.
Layer one: Select an appropriate brush that suits your tastes. I use the airbrush, and make sure the pressure sensitive option is turned on. Draw your wrinkles where you want them to go, and always aspire for realism when doing so. You can vary the line thickness as you go when using a tablet. I usually do this with a black color to make it easy to see. When I am satisfied I Select: Image>adjustments>Inverse and the line is now white.
NOTE:* Then duplicate this layer and flatten the two together to make it bolder. (Were back to two layers again)
Layer two: Delightfully simple. Select the PAINT BUCKET from the tools palate and…Fill with black! Easy.

Cntrl+E flattens the two layers.
Crop to suit the shape.
Save as: Name it specific to the area you are working on.

Go back to ZBrush and load your brand new custom WadeWrinkle Alpha.
NOTE: You still have to rotate, scale, and move it back to the position you desire it to be, but experienced ZBrushers should have little problem. It can take getting used to.

Note: WadeWrinkle Alphas are best used on the specific instance of “Drop” in Projection Master that they were created in. Some WadeWrinkles are more flexable than others. Don’t try to do too big an area at a time, otherwise lining it back up will make you nuts!

It’s a few extra steps, but will go quickly one you do it a few times.

I REALLY PREFER THE FREEDOM OF WadeWrinkles AS OPPOSED TO THE LACK OF TOTAL CONTROL IN DECO BRUSH.

Hope you find it usefull:)
Here are two WadeWrinkle samples and two corresponding example .jpgs to get you started.

Let me know what you think, and if you have any questions :slight_smile:

~BW
a.k.a.
Mr.Monster

thanks for the tips and samples bw :+1:

Hi Mr.monster !

great tips and suggestion from you .

hope it will benefit my poor texture :slight_smile: