ZBrushCentral

Virtual Production Set in Unreal Engine 4.26

In this project I’m combining my knowledge of realtime environments and character scultping. My aim is to build a cinematic setting that tells stories, not merely shows content.

I’m experimenting with Zbrush’ fibermesh in this composition - exported them as curves and through Blender, imported them as alembic .abc grooms in UnrealEngine 4.26

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