I always want to create a model from A to Z. Especially stylized model style.
It’s been a long time since I created a low poly character. This model is for training purposes.
- Sculpting: Zbrush 2018.1
- Retopology: 3Ds Max 2016.4
- Texturing : Substance painter 2018.3.3
- Rigging/Animation : Maya 2017.4
- Rendering : Marmoset Toolbag 3.07
- Based on concept art: Jeremy Vitry!
(upload://uxAhr7pZyTZ0e7vGASkhk4UaQ2P.jpeg)
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