Hi, I’ve stumble upon a quick setup for rendering displacement map extracted in zbrush using 3dsmax… without using the specific Displacement modifiers ( either in Vray or MentalRay). This simple pipeline gives me good feedback in the viewport, and a pretty quick render time… The video in 6 short parts shows the process.
Hope it can be useful to the community !
The link :
https://www.youtube.com/watch?v=cwKe0o9ap7g