Is ZBrush a viable option for developing low poly game assets such as for Unity, Steam Workshop, or Sony Player Studio? With the addition of the zModeler tool, it seems like ZBrush would be a good fit.
I would like to have a tool that does everything I need:
- 3D Modelling
- Low Polycounts from 1000-6000
- UV Mapping
- Texture creation and mapping
Bonus:
5. Ambient Occlusion
6. Normal maps
Model requirements:
- Unity: .FBX or .OBJ format.
- Steam Workshop: Dota2: .SMD .DMX or .FBX format.
- Steam Workshop: TF2: .SMD .DMX or .OBJ format.
- Sony Player Studio: .FBX format.