There is a “feature” in Zbrush where the user is supposed to be able to delete part of the faces in a mesh.
The bug is when you do your detail at the higher subD level is smoothed out considerably. This is a huge problem.
Because of the memory limits of Windows the user can not add enough polys to the mesh to complete details
for a full creature. Whats needed is to be able to delete a portion of the mesh in order to continue subdivideing
other areas to add further refinements.
In addition the user needs floating point maps so that they may delete a portion of a character, extract a map then
have that maps color values align to the displacement map of the deleted portion.
This is an advertised feature and should work.
Anyone else find this a problem or is it just me? If the poly limit is 8 million we need to be able to add details on
parts of a creature at a time!