Hola,
Would the photoshop method of editing vector masks be the way to go because from my understanding one can use vectors as masks in a layer of Photoshop (with your 3d object via zBrush and zApplink or just importing the object directly in Photoshop). Control of the vector art is what I’m after here. It would be nice if someone would chime in on this methodology (being able to “pick up” or “re-edit” the vector mask in Photoshop on a ZappLink mesh or an imported 3d object).
This would obviously be used as an alpha in zBrush. Just want to be able to get precision detailed masks.
thx