Has anyone had success using vector displacement maps generated in Zbrush for use in Maya? I’m using Maya 2013 and need the map for an animated deformable object. So far nothing I have tried seems to work.
I’ve set the FlipAndSwitch and Tangent FlipAndSwitch both to 7 as well as turned on vd Tangent in the multi-map exporter plugin. So far the only map that renders properly inside Maya is the standard Vector Displacement map with vd Tangent turned off. Also in Maya, the vector space needs to be set to “Object” instead of “Tangent”. Problem is, this doesn’t allow for deformations.
Really appreciate any help on what steps need to be taken if it is even possible at this point in time.
Thanks!