I’ve just started using Modo’s scuplting and it uses vector displacements for its image based scuplting.
Why hasn’t Z-brush got this, as it would mean displacement maps would be a lot more closer in detail to the original scuplt?
Pete B
I’ve just started using Modo’s scuplting and it uses vector displacements for its image based scuplting.
Why hasn’t Z-brush got this, as it would mean displacement maps would be a lot more closer in detail to the original scuplt?
Pete B