Maybe I’m missing something here, but is there any way to vary the intensity of a sculpting brush (standard, clay, etc) based on the grayscale value of the current spotlight image? From what I can tell the effect is either 0 or 100 based on if the spotlight image is transparent (black) or not. It would be great to have a way to do this for embossing things like text or logo graphics into the model.
My workaround right now is to use spotlight to polypaint in my stencil texture, then covert that into a selection. It work but somewhat clunky. Not to mention it wipes out any existing poly paint in that area.
Any ideas? Thanks.
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