I have the 3.1 version of Z-brush and I need to polypaint at the seam of the Head-Neck.My model has been created in Maya and carries 2 UV sets one for the head( with 2048X2048 diffuse map) and one for the body(with 3000X4000 diffuse map)
I have lay out thr uvs in Maya inj 2 U unit so I can import the OBj in Z-Brush and have the ability to split it each uv groups.
But her is the problem I am facing.I need to polypaint on the seams of the 2 polygroups(body-head),so I am dividing both poly groups SDiv5.I am painting texture to color(Tex>Col) so I can have the diffuse maps on my geometry.I am disabling UVs for both uv groups and I start the polypaint so I can match the colors at the seam area.Now I need to export this polypaint on the diffuse maps,So I need to create a new texture and click the Col>Text , but when I am enabling UVS and I am going to the lowest subdivision of SDiv1 to import again the obj so I can have again informations of the UV sets Z-brush giving me the error
" The imported mesh must have indentical number of point and faces whenimported into an active Subdiv surface."
So I cant get my Uv layout informations again back to the model/
If I try to just bake the Col>text is giving me a meshed up texture uv layout with a messed up diffuse map.
Am I doing something wrong alone the proccess?
Please help asap
thank you in advance
S.Dimis