Hey guys, loving zbrush. managed to learn a lot from everything out there. Only one issue is stumping me really bad at the moment. Can a specmap be polypainted and exported along with the regular color texture? Like is there a channel where it can be painted on? i cant seem to find the answer.
If you have Photoshop, you can try the ZBrush To Photoshop plugin in the Zplugin palette. It say’s Photoshop CC, but i know it works with Photoshop CS5 Extended.
Here is a tutorial explaining it’s use. HTH.
"Can a specmap be polypainted and exported along with the regular color texture? Like is there a channel where it can be painted on? "
Not inside zbrush. Part of the reason it could always push so many polygons with ease even without a GPU is because it uses a pretty different rendering system (no 3d environment with no camera and no lights, so no vertex shaders that could even make use of specular maps). Polypainting is just a simple RGB vertex color property with no extra channels. You could polypaint a gray scale specular map separately to your color information, but there would be no way to accurately preview the result in real-time as you paint and no way to paint a value at the same time as other color information similar to Substance Painter.
@Syrom
That’s not UVW question.
What channels are you talking about?
@zber2
ZBrush To Photoshop plugin isn’t map exporter, it exports render passes from rendered view, not flattened maps
Modos, im new to zbrush. i thought maybe it has channels but it doesnt. Seems like i got a good view of how to do it and it has to be exported and done through PS. Thxs everyone.