I’m trying to project a photo of a face onto a face mesh with texture coordinates created in 3ds max using the projection master and zapplink, however when I do it’s all messed up. I could of course do it the easy way by creating GUV/AUV tile mapping, but this time I wanna preserve the editablity of the texture. All opinions even useless ones greatly needed.
[](javascript:zb_insimg(‘30265’,‘zb2.jpg’,1,0))