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UV's in Zbrush not matching UV's from source when importing geometry.

Hello everyone,

I’m trying to apply displacement to a sphere but I’m running in to a problem in Zbrush.
I made a sphere in Zbrush, exported it to *.obj and unwrapped it in Headus UV layout. I then painted my texture in Substance painter and exported the maps to *.jpg. The texture is seamless in Painter, as well as in Rhino3d in which I checked it.
When I import everything back to Zbrush though, I now have seems in my texture which I don’t understand.

Can you point me in the right direction? Check out the pictures, left is Rhino, right is Zbrush.
Thanks in advance!
Mayena

Attachments

Screenshot (189).png

Screenshot (188).jpg

I found the solution myself! This what I did: “flip V” in the UV map panel in the tools bar.

Zbrush requires you to flip your textures in V.

Texture>FlipV
Then apply your texture.