ZBrushCentral

UV's for Keyshot

I have a mesh in zbrush of a jacket that I got elsewhere, I also have a diffuse texture map for this mesh. I used the key shot bridge to get the mesh over to keyshot, and then loaded the diffuse map into keyshot from the keyshot texture palete. When I have the box map type selected I see the texture on the mesh in key shot but it is not located correctly. I thought that would be because I needed to switch the map type to UV’s , but when I did that I see no texture at all. Any one have any suggestions on how to get the diffuse map on to the mesh correctly ? Do I need to something with UV’s in zbrush? I was assuming that since this mesh has a texture map already associated with it that then it would have the UV’s already?

Thanks