hi, i need help with something…
i have a head model made of no more than 500 polys, all quads, and uv maped before imported to Zb.
i`ve subdivided it 4 or 5 times, and detailed it with projection master. Then tryed to generate a displacement / bump map out of it…
everything worked great, except for those parts where the uv map previously asigned to the mesh is cut and continues somewhere else… im not explaining quite well here… so i attach two images to make it clear
](http://javascript<b></b>:zb_insimg(‘6102’,‘Untitled-2.jpg’,1,0))
well… there u can see, where the uv mapping discontinues, so does the displacement map
anyone had the same problem, or has an idea how to fix this ???
tnx