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UV unwrapping with UV master breaking Ztool in ZBrush 4r7 64 bit

It seems that UV unwrapping with UV Master is destroying ZTools. More specifically it seems that unwrapping is changing the vertex order of the mesh in the Ztool. I’ll try to post some images tomorrow. There are some specific peculiarities, I will post those tomorrow as well. I’m running Windows 7 on an i7 with 24 gbs of RAM on a 10,000 rpm drive

splaination.jpg

So to clarify from the title It seems All UV types are somewhat buggy, so this is not a UV master issue, it’s simply a UV issue. So if you want to stay in ZBrush for your final renders then this issue is less important.

Let me note that some of my ZTools that exceed 30 million will corrupt the ZTool and it will hang/crash ZBrush 4r764 bit.

Also I’m happy with getting just that little bit of extra polygon levels, the one that always wasn’t possible with the 32 bit version, a much needed improvement.

Hi , i’m running into the same problem here , did you by any chance found a workaround to this!?

thx in advance…

Marco.