uv to photoshop
please,i need help making the face of a character unwrapped (UV) with
the low mesh visible as a guide so i can then open in photoshop and paint it with the mesh
showing mouth ,ears and eyes location.
i’ve been reading a lot but i’m still stuck,isn’t the unwrapped face
supposed to be visible on the alpha palette and then exported as psd?
After making new texture,setting 2048x2048,going to tool+texture and clicking GUV tiles doesn’t create the unwrapped uv for
texturing?i know i’m missing a step,where is it please.
If you want to be able to use photoshop then Guvtiles isn’t the way to go. If it’s just a head…try spherical mapping instead. Guvtiles are great but each polygon is mapped so it makes it kinda hard to know what little square or rectangle to paint on.
Use spherical or get a program like uvmapper to map your object.
if you want to use uvtiles…why not just use Projection master then you can paint on your model and see what you are doing and never leave zbrush? It’s really a rather powerful tool and you can find out how to use in the help menu either in pm or in the help menu of zbrush.
yeah ,i’ll probably use spherical uv mapping but i still need to
know how to get there.
Also i wanna try photoshop first just to recreate the illustration
style i paint,i’ve already played with projection master and wasn’t
really satisfied,i’m trying to aplly my own style not the computers.
i still need a detailed info from A to B about getting the UVs,thanks to all
You did it right. create blank texture in the size you plan on texturing in, go to tools choose the uv type.
in same menu as tools:textures is a uv to texture button. hit that. if you don’t like the textures orientation then change its position in tools:preview and store before redoing the texture:choose map type again. If you find that kind of hard…Svengali’s MapIt zscript will make it easier to reassign uv’s the link to it is in my signature…the top one.
If you need to see eyes lips etc.
What I prefer to do is…Hide the lips and eyes so that when you go to pm and color the visible parts the hidden parts will remain white or whatever your blank texture color is.
if you are looking for a template use uvmapper and load the model and save the template of the uv’s there.
thanks,i’ll try your suggestion,i also downloaded the uvmapper that you
metioned,it seems much easyier but i still wanna learn the zbrush way
of uv mapping,i’ll begin trying,thank you. :lol: :lol: