Hi All,
Firstly, thanks in advance for looking and for any help…
I’ve recently completed my first zBrush sculpt, after completing the model I painted polygroups and used UVMaster to created my UVs based off the polygroups, all seemed fine…but whenever I export into another package or below in UE4 the seams are very visible…
would anyone be able to int me in the right direction?
thank you very much for any help,
paul