Hello Community,
I am having trouble understanding this UV map issue. I get some bizarre geometry stretching artifact in the normal map along with inaccurate normal map projection. In zbrush, under the normal map tab I have Tangent, Adaptive, Smooth UV & SNormals turned on. I have made my UVs in 3DS Max.
Does anybody understand why I’m getting this and how can I solve these issues?
Thanks everyone!