ZBrushCentral

UV Normal Map Problem

Hello Community,

I am having trouble understanding this UV map issue. I get some bizarre geometry stretching artifact in the normal map along with inaccurate normal map projection. In zbrush, under the normal map tab I have Tangent, Adaptive, Smooth UV & SNormals turned on. I have made my UVs in 3DS Max.

Does anybody understand why I’m getting this and how can I solve these issues?

Thanks everyone!

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