Hi,
I’ve tried texturing several of my complex mandelbulb-derived objects using polypaint. I am now trying to unwrap them so that I can generate a UV map for export.
I’ve tried a few models so far, and when I run UV Master’s unwrap operation, the message at the top says “Unwrapping: polygroup x/x, cutting handle x/x …” in the top. It hangs for several minutes without changing, and then I get a crash message.
Another unusual thing about the progress message is that it reports a much larger number of polygroups than I actually have. Such as “unwrapping: polygroup 1/41” when I clearly don’t have that many polygroups (1-5 depending on attempt).
Stuff I’ve tried:
-I’ve run “mesh integrity” under the Geometry menu. It reported that it fixed all the errors in the mesh. I even did this BEFORE I painted on the texture.
-I’ve cut the mesh into multiple subtools before running UV master, just basic slices. It made no difference as far as I could tell.
-I’ve worked on a clone.
Basic system info:
-i7 CPU - 3.33 GHz
-24 GB RAM
-64-bit OS
-Windows 7
I’ve attached a screenshot of one of my models (a clone) with the progress message on the top left.
Newbie here - hopefully not something obvious. :\ Many thanks in advance for any help.
Edit: This model, as well as the others I’ve tried, has “holes” and “loops.” Could that be causing the issue? Here’s a sliced version with “double” turned on under Display Properties so you can see what I mean.