Hi. I am attempting to export my model and UVs using UV master to bring into Cinema 4d, and so I have followed a tutorial but when I flatten my UVs they appear rotated. And I’m not sure if this is because of this rotated UV, but when I try to apply it to my model in Cinema 4D the skin is in all the wrong places on the model! Any idea where I am going wrong? Thanks for you time
Try flipping the texture vertically. That’s usually necessary when exporting from ZBrush. And UV Master tries to make best use of the available space for UVs which may be why your UVs appear rotated.