Hi
I want to take my UV map layout from Maya and maintain it in ZBrush. I would like to see my UV layout fomr Maya as a texture so I can paint on it and then take it to photoshop for some detail and then bring it back into ZBrush. When I try this it will not hold the layout from Maya in ZBrush. I’m not sure of the steps. If some could give me a great tutorial or when bringing in the UV from Maya a step by step. Thank you for your time.