I imported a low poly model from 3DS into zBrush then added polys, sculpted it, poly painted it. On the lowest subdiv I then used UV master to assign it’s UVs. However it only seems to be spitting out a bunch of garbage. You can see here were I created a texture off of the UV check that is a mess.
Low poly:
High Poly:
Yet if I go in to UV master and flatten the model it looks fine.
Does anyone know what’s going on here?