I’m still new to the whole UV Mapping thing. So I might ask some noob question here. But any help or pointing into a direction will be appreciated
I got a cube - absolutely symetrical - when I use UV MASTER - it produces a crooked map - what is it I’m doing wrong here?
Can I produce a straight Map - so I can work on the MAP within PS - for example I would like to layout a packaging design on the map - but with a crooked map this is kinda difficult.