Sup guys.
A question that I havn’t come accross in the forum, & dont realy remember seing it in the Zbrush to Maya or Zbrush to Max guide.
I am wondering if it matters what size you make your UV Map size in your external 3D App ( Maya or Max ) for when you make your Normal map in Zbrush ( ZMapper)
So for e.g if i make a 1024 x 1024 UV Map in Maya or Max is it still fine to make a 2048 x 2048 Normal Map in Zbrush or does it have to be the same size while using both apps with each other.
I am wanting to make animated game characters not high rez still models
Thanks in Advance
p.s Aurick or Ryan i think you can pull me outta this one - I had to gie up for a few months on trying to get Normal Maps happening as there was obviously somthing in my workflow that i was missing & no one would seem to help answer my issue. I possibly could have over read it 100 times