ZBrushCentral

UV map lost when sending from Zbrush to Keyshot

Hi Guys,
I understand that you have to press “New Txtr” Under Texture Map before you send your object from Zbrush to Keyshot. Otherwise when you applied UV Coordinates as mapping in Keyshot, it just doesn’t work.

The question is, what if you have many objects that you want to send to Keyshot ? Do you have better suggestion? Or I have to keep clicking the button as many times as the objects?

Thank you :slight_smile:

Oh i was referring to this:

Is that mean if I have 100 objects, I have to click “new Texture” 100 times?

Thanxs

A macro will make it easy. Save this file to the ZBrush 4R8\ZStartup\Macros\Misc\folder and then press Macro>Reload All Macros. The “NewTxtr” button should then appear in the Macros>Misc sub-palette. Pressing it will create a new texture for all subtools that have UVs.

NewTxtr.txt (396 Bytes)NewTxtr.txt (396 Bytes)

Thank you.
I will try this.

Thanks Marcus, that’s very useful to have.