ZBrushCentral

UV map keeps flipping vertically

I have no idea why this keeps happening, but the UV maps keep flipping between modo and ZBrush. The UV map is fine in modo. Then I export it to ZBrush and it’s flipped. However, after I export it back to modo, the UV map is fine again.

The thing is that this is only happening occasionally. Does anybody have ANY idea why this keeps happening? I’d love to know what I can do to avoid this constant battle with ZBrush.

Attachments

UV FLIp.jpg

Zbrush uses a -Z = up.

It flips the map in Zbrush, and flips it back during export. It shouldn’t effect anything you’re doing. Also…Up can be relative in Zbrush, just rotate so the side you say is up, is up.

Under Preferences>ImportExport there are some x y and z flipping options. You can turn these off and on based on the other 3d program you use, in your case Modo.