my progress as follow:
1: export a low-mesh to 3rd part 3Dsoft (unfold3D magic) to set UV region.
2: import the UV-updated mesh in Zbrush3
3: turn on “frame” display the UV area to check, it’s fine. looks as in 3rd soft.
4: SplitGroup…Problem…
When i splitgroup, the mesh is not apart as UV’s setting… some poly just split to single piece…
Somebody happened this before? how to fix it?
try couple times…small_orange_diamond
small_orange_diamond
Thanks~