I’m having a weird issue with uvs on a mirrored subtool and wonder if anyone else has experienced the same thing and might have a solution. It seems that the uvs on my original object are fine. I create them using the UV master plugin, then mirror the subtool over using the Subtool Master plugin. When I send the objects over to Maya 2011 I notice that the uvs on the original are still in tact, however, the mirrored objects uvs are not merged and it seems that the ordering of them are all messed up.
I actually started a thread over at cgsociety and thought it was fixed but apparently it seems to be an issue with zbrush and not the transfer attributes command of Maya (or at least I think). I give an example screen shot of what happens to the uvs on the mirrored object in this post.
http://forums.cgsociety.org/showthread.php?p=7080301#post7080301
I really hope someone can answer this for me. I would really appreciate it!
Thanks!