Hi there!
I’m new at UV’s and I have to handle it from a SCAN DATA. I Have got a texture that looks odd and I have no idea what should I do with it.
I cleaned a model and made a new topology but now when I want to unwrap texture from a scan data it is too much polygons to do that (no lower subdiv). Can I do something different with this texture ? It is only clearly open on this scan data.
How can I get a good UV from that ?
I try to retopology scan data and than unwrap it but than the texture is gone.
Some pictures:
Does somebody know how to fix it ?
PS: Don’t pay attention to the topology - It is not the best at this stage I know