ZBrushCentral

UV fitting problem

I want to use the texture for alpha masking .
But the texture does not sit/ fit correctly .
I checked the UV texture in 3ds max and Mudbox -.works correctly

ZOR1.jpgZUV2.jpg

gotta flip your textures vertically in Zbrush.

texture>flip V

Found the solution https://youtu.be/W6lUlAog_-8