upon exporting the maps I noticed some weird errors in the displacement.
UV appears to be welded across a seem causing streaking through the maps
- Base level UV’s created in Maya
- Subdivided to level 5 in zBrush and sculpted
- Level 2 obj and maps exported from zBrush
- Render test in Maya
I have iterated steps 2-4 a few times and I’m not sure where the bad UV’s crept into the file - but how do i repair this? The UV’s are fairly simple to correct but can I import a level 2 obj into the tool and will it update and retain all the sculpted layers and polypaint?
regards,
Cam